There are an ever growing number of Shade tutorials on this site. Check back frequently for updates.

An introduction to stereo rendering, and a tutorial on how to make anaglyph images for viewing with red/blue glasses. There is also a gallery of anaglyph images. A somewhat advanced tutorial.

For people who have not discovered the joy of thinking in HSL - Hue, Saturation and Lightness - here is an introduction. A tutorial for everyone.

Taking the above into the realm of the practical. How to use coloured light to colourize a monochromatic set. This one involves a pentagonal mirrored space, for wild reflections.

Rendering an Alpha Channel to Merge Images in Photoshop

Modeling simple or complex curved surfaces using open or closed line objects and Modify->Connection. A tutorial for beginners.

How to make complex objects using simple closed line objects like these chair legs. Another view of Modify->Connection. A tutorial for beginners.

Modeling a sofa using a variety of modeling and editing techniques. A somewhat advanced tutorial.

Modeling vaulted ceilings. A somewhat advanced tutorial.

Modeling a heart is an excellent way to hone your skills at creating complex curved surfaces. A tutorial for a step beyond beginners.

Modeling a complex helmet simply, with a minimum number of lines. A tutorial for a step or two beyond beginners.

Adding more cameras can give a close-up view for high detail modeling. Here is now to do add them. You can have as many as you want. A tutorial for beginners.

Distributing objects along a line. A tutorial for everyone.

Using texture maps and links to speed both modeling and rendering of complex or highly decorated objects. In this tutorial, we work with diffuse, bump, transparency and reflection maps.

This is an intermediate level tutorial, assuming familiarity with the basic tools and menus of Shade3D.

Using depth of field and Z-values to produce distance effects generated in Shade Standard, and realized in Photoshop or any other image processing application that uses layer masks.

Shade has very powerful tools that make modeling a rope easy for someone familiar with Shade. Not a tutorial for absolute beginners.

A way of modeling a sword. The tutorial assumes a basic knowledge of Shade's tools and menus. Several techniques are repeated in different contexts. They are only explained in detail the first time.

A beginner-level tutorial on how to model this cup in Shade.

A fairly easy intermediate level tutorial on modeling a gown with pleats.

Fundamental to modeling with curved surfaces is the open and closed line. This tutorial is aimed at absolute beginners. All that is needed is a basic familiarity with the Shade interface.

A basic tutorial on how the browser works, allowing one to model complex objects as small simple pieces, held together in the browser in parts. It also shows how parts can be used to surface a lot of pieces at once.

An early intermediate-level tutorial. It assumes that the user has done the two tutorials above, is familiar with the Shade interface and basic modeling tools. The techniques taught in this tutorial cover much of what one needs for modeling curved surfaces, and can be widely applied.

©2007-2013 Larry N.Bolch