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Using The Shade Browser
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Modeling is much simplified if large objects are modeled as a collection
of small pieces. The pieces are grouped in the browser in a hierarchy
of Parts. To illustrate it, we will use the window assembly of a vintage
automobile.
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Let us begin by modeling the front and rear side windows.
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As they are modeled, name them in the browser for easy identification.
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Next we model the window frames and identify them.
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And finally the upper part of the door and the B-pillar, once again
naming the parts as they are modeled.
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A test render shows us the result.
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At this point we just have a loose pile of pieces in the browser.
Next we will group them by surface. Select the two windows and while
holding down the Ctrl key, Right click on the browser and select part.
The windows are now within the part and can be regarded as a single
object. Name the part Glass.
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Do the same with the window frames, and name the part Chrome. And
finally the rest of the body pieces and name the part Body Colour.
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Since parts act as objects, we can apply a surface to the part and
the pieces inside will all have these surface artistes. We will start
with the windows. I put in some coloured posts to illustrate the transparency
and reflections.
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Now the Chrome.
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And the body parts.
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All the parts are gathered in a part higher in the hierarchy named
Car Body. As further modeling takes place subassemblies become parts
and may be dropped into existing parts. As the fenders and roof are
completed, they can be dropped into the Body Colour part and they
will immediately take on the body colour.
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