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Modeling a Pleated Gown
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Begin by making a disk somewhat wider than the Poser
figure. Convert it to a polygon mesh with sufficient points for the
pleats.
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| Now convert it to a line object. |
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| Select alternating points and use Move->Scale
to draw them out. |
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| Select all points and use Modify->Smooth
to create curves. |
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| Use Copy->Translate to place identical copies
at points along the body. For this method to work, each closed line MUST
have the same number of points in the same order. |
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| Where pleats are not needed, use Modify->Iron
to smooth the line. |
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| Use Move->Scale to roughly fit the lines
to fit the body, then manually edit the control points around the body
parts. |
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| Use Modify->Connection to connect the closed
lines to create the gown. Render it or view in the perspective window
using shading. Note what parts need reshaping. Drag all the lines out
of the Curved Surface part and make adjustments. Use Modify->Connection
again to check your progress. It may be necessary to repeat these steps
several times until the fit is right. |
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| The perspective window showing the final editing
of the lines, once connected. |
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| The gown rendered. |
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©2010 Larry N.Bolch
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