Shade Workflow—The Browser and Parts Introduction

For greatest ease in modeling in Shade, reduce the final object down to a collection the simplest of objects yu can. The Browser lets one assemble these simple objects into complex object via Parts. The following is an introduction to the workflow using the Browser and Parts. If you have not already done the introduction to Lines, please do that one first.
To begin, create a camera object. While the Meta Camera works, I find it much easier to just drag and turn a visible camera object. Throughout the tutorial, a right mouse-click is used to bring up a context sensitive message. The same commands are available through the regular menus and icons.
We are going to model a simple room with a table. To begin, select a rectangle to be the floor and place it within the figure window. If it is too high or too low, just use Move->Translate, or drag it by the manipulator to whatever height you want. If you find it is in the wrong place later, just move it wherever you want it. In Shade, anything can be edited, changed or corrected easy at any time.
Double-click on the default "Closed Line" in the browser and rename it whatever is appropriate. "Floor" in this case./
Now use the rectangle again to create a back wall and name it. Note we are now in Front View. If necessary, drag it into place.
Create and name the left and right walls.
Select all three walls, hold down the Ctrl key and click on Part in the dropdown menu that appears via the right mouse button. You could also just click on Part and drag and drop the walls into the Part that results.
The walls now appear in a Part.
Rename the Part as "Walls".
With the Part selected, you can surface all three walls as one. Once in the Part, the Part acts as an object./ I chose a highly stimulating shade of beige :D
Now we will build a table. Select the disk primitive and draw a circle for the table top.
Now convert it to a Line Object to make it easy to edit and use.
Use a small disk, converted to a Line Object to begin a table leg. Place it just under the Table Top.
Select Copy->Translate to duplicate it.
Drag it to the level of the floor.
Select both Closed Lines..
Apply Modify->Connection and the table leg is modeled.
Rename it as "Table Leg".
Use Copy->Rotate to duplicate the leg. Hold down the shift key which restrains movement to 45° increment, click in the middle of the table and rotate the leg 90°.
Choose 2 Times from the drop-down menu in the toolbar to create the remaining two legs.
Select Table Top. Right click and select Enter Modify Mode. The main control point is larger than the others—left click on it to set your position..
Change to the Right View. Draw an open line with points as shown. For the basics of working with lines, please first do the tutorial at
Select the corner points and use the Modify->Iron command to produce a smooth curve.
Select the Table Top and go Memory->Memorize.
Select the Open Line you just created and go Memory->Sweep.
The Open Line follows the memorized path of the Table Top to make a smooth curved surface around it. Rename it "Table Rim. In the future, you will find this as one of the most powerful and flexible features in Shade.
Select all the parts of the table and use the Ctrl->Part to put them all in a Part. Rename it Table. It can now be moved or copied as if it were a single object.
Within the Part, select the rim and legs, and put them in a Part. Rename it as "Chrome".
Select the Table Top, and use the Surface palette to colour it.
Now within the Table Part, select the Chrome Part and give it a chrome surface.
Select the Table Part and use the Manipulator or Move->Translate to move the whole table about. Notice that it acts like a traditional 3D object.
With the Table Part selected, all the copy functions work on it as well. By using Parts, we see that there is no limit to the complexity of models that can be made.
When modeling a highly complex scene with many Parts, one can apply markers in colour for quickly finding the parts in the Browser.
©2013 Larry N.Bolch