Creating Anaglyphic Stereo Images Using Shade8 |
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Normally, when I render stereo images in Shade8, it is to be viewed with this 19th century Stereoscope. Images are discretely separated on the card, and there is no cross-talk between them. It is like looking into the rendered scene as though it really existed. I render each eye's view at 1024 x 1080 at 360 dpi (yeah, it is a bit of overkill, 240 would do fine) Which fit perfectly on the required 7" x 3-1/2" card. The problem is that you need to have a 19th century Stereoscope to view them. |
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A more accessible way to view them is using red and blue glasses. This method is defined as Anaglyphic stereo. Glasses such as these are available on-line and from stores that specialize in comic books. They always have a red filter for the left eye, and either a blue or a cyan filter for the right. These happen to be red and blue, so that is what I will use in this tutorial. For assembling the stereo anaglyph, I will use Photoshop. I expect that the same technique will work with other applications as well. |
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In Shade, from the Render Settings dialogue, select the size of image you want to work with. Under Plug-ins Select Stereo Rendering as above. Click on Render All, and rendering will begin. The plug-in seems much improved over the one in Shade7, but often it just renders the left view and stops. If it begins rendering on the left, stop and start it again, it almost always works on the second try. Since I render to a specific sized stereo card, these are the dimensions I use. I also render side by side, because even if I am going to make an anaglyph, it makes registration very easy. |
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| This is the starting point, with the stereo pair as rendered. | ||
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| Desaturated it by setting the desaturation value to -100. Now duplicate it and set the output level to 245, so there is no pure white. It can be restored in the final anaglyph. | ||
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| Set the cropping width and height to match the values used in Shade. This will automatically give you perfect registration when you combine the images into the final anaglyph. Crop the left rendering for the left eye from one duplicate, and the right render from the other for the right eye. | ||
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| Use Levels to achieve the red image for the left eye by setting the green channel to 253, 1.00 and 255, and the blue channel to the same values. Upon changing the green channel, you will get the magenta cast you see below the levels window and when both are set, you will have the red you want. | ||
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| Same procedure as above to get the blue for the right eye, except in this case, use the red channel and the green channel. | ||
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| Set the layer mode to "Lighten", merge the layers, bring the white value back in Levels but just a bit, and get out your red and blue specs. To view a gallery of anaglyphs, click on the above image. | ||